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    <title>\n — @vfig is thinking aloud</title>
    <link>https://backslashn.com/</link>
    <description>Recent content on \n — @vfig is thinking aloud</description>
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    <managingEditor>me@andy.durdin.net (Andy Durdin)</managingEditor>
    <webMaster>me@andy.durdin.net (Andy Durdin)</webMaster>
    <copyright>&lt;a rel=&#39;license&#39; href=&#39;http://creativecommons.org/licenses/by-nc/4.0/&#39;&gt;CC BY-NC 4.0&lt;/a&gt;.</copyright>
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      <title>installation instructions</title>
      <link>https://backslashn.com/portfolio/install/</link>
      <pubDate>Mon, 01 Nov 2021 00:00:00 +0000</pubDate>
      <author>me@andy.durdin.net (Andy Durdin)</author>
      <guid>https://backslashn.com/portfolio/install/</guid>
      <description>Thief Gold missions  Install TFix Lite, or TFix with no enhancement packs. Note that GOG.com releases of Thief Gold come with TFix Lite preinstalled.
 Navigate to the Thief Gold install folder, and create an FMs subfolder. Navigate to it.
 Extract the .zip into its own subfolder within the FMs subfolder.
 Edit cam_mod.ini in the Thief Gold install folder, and change the line ;fm to fm (i.</description>
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    <item>
      <title>portfolio \ andy durdin \ level design</title>
      <link>https://backslashn.com/portfolio/leveldesign/</link>
      <pubDate>Mon, 01 Nov 2021 00:00:00 +0000</pubDate>
      <author>me@andy.durdin.net (Andy Durdin)</author>
      <guid>https://backslashn.com/portfolio/leveldesign/</guid>
      <description>window.addEventListener(&#39;load&#39;, function() { var imgs = document.querySelectorAll(&#39;img&#39;); for (var i=0; iMaking a Profit (2018; Thief Gold) Created to celebrate the 20th anniversary of Thief: The Dark Project
My debut Thief mission, Making a Profit is a microcosm of Thief gameplay and storytelling: &amp;ldquo;a simple job&amp;rdquo; that goes wrong, enmeshing the player-character Garrett in events larger than himself, forcing him to take action to put things right again. The mission features: - A developing plot with changing objectives.</description>
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      <title>The Ambient Soundscape of Newbridge</title>
      <link>https://backslashn.com/post/thief/the-ambient-soundscape-of-newbridge/</link>
      <pubDate>Fri, 14 Jun 2019 19:19:51 +0100</pubDate>
      <author>me@andy.durdin.net (Andy Durdin)</author>
      <guid>https://backslashn.com/post/thief/the-ambient-soundscape-of-newbridge/</guid>
      <description>The Goal In Making a Profit, I wanted a rich and dynamic ambient soundscape with two dimensions. Firstly, it would respond to the player’s exploration of the level with regionally-appropriate themes: unsettling whispers in the cemetery, or religious chanting near the Hammerites, for instance. And secondly, to align with the story-driven design of the level, the ambient sound would change and develop alongside the developing plot and enhancing the tension and drama experienced by the player.</description>
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    <item>
      <title>\n — about</title>
      <link>https://backslashn.com/about/</link>
      <pubDate>Fri, 14 Jun 2019 19:15:01 +0100</pubDate>
      <author>me@andy.durdin.net (Andy Durdin)</author>
      <guid>https://backslashn.com/about/</guid>
      <description>I guess I need to fill in this page someday.</description>
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