December 2011
3 posts
2 tags
Something bothers me about dungeons
Many dungeon designs have the player entering the dungeon, travelling deeper and deeper into it while facing foes and/or traps of increasing difficulty, culminating in a climactic encounter, often a boss or mini boss.
That’s fine: these are chieftains, or guardians of great treasures, or whatnot, so naturally they’d surround themselves with minions for their own defence.
No, what bothers me is...
3 tags
Stalkers and Anomalies
In Call of Pripyat, there are areas of odd chemical, electrical, fire, or gravitational behaviour (and usually high radiation also); these are called anomalies. For the most part these are merely incidental obstacles in your way, but from time to time objects called “artifacts” appear in them.
These artifacts are highly valuable to sell, but if you carry them they also provide...
On “the bottom half of the Internet”
“The bottom half of the Internet” is an interesting phrase, especially when it is accompanied (as it so often is) by an admonishment to shun it. The phrase refers to user commentary on websites, and is an implicit declaration of superiority—we are the people you should listen to, not those filthy commenters down there. How could they possibly have anything worthwhile to say?
The self-applauding...