July 2010
5 posts
Here, have a game!
I’ve got a bunch of gift copies of games on Steam that—for various reasons or other—I’ve not yet given away. So it’s time to remedy that: if you’d think you’ll enjoy playing one of these games, DM me your email address and the one game you’d like most. If I don’t follow you, @me to claim it, and I’ll follow you so you can DM me your email. Only claim one game, please, leave some for the others.
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A lot of designers don’t like “save game”, because it makes it possible for the...
– Bad Game Designer, No Twinkie II
Wasting the user’s time is poor UX.
Do you really need my permission to begin searching? It’s not as if I get a choice at all.
You know the search is finished. Why do you need me to handhold you through this? Is removing previous versions of Office emotionally troubling for you?
Couldn’t you have told me that on the previous screen?
Thank you for taking my time to present a tautological conclusion.
Counterpoint to Words from Strybe: Right time,... →
I would never have actually started blogging without Tumblr. I had tried several times to start a blog with Wordpress or something else, but I just spent too much time faffing about with settings and themes and never got around to writing much.
The lack of comment support is also a benefit in the end. Comments require moderation, which requires time and effort. And comments for me would...
A completely dark carpeted room: sheer bliss! →
“After the light, the second most important aesthetic character in the game is the floor. Of how many games could you write that sentence? You’re always acutely aware of what you’re standing on. Tiled, stone floors make up most of the streets and buildings you encounter, loudly registering your clip-clop footsteps.… But then, there it is: carpet. Sweet, blessed carpet. On carpet Garrett can...