May 2010
6 posts
“The iPad does not have a Graphical User Interface but a gestural one. GUI design...”
– » Usability Ain’t Everything – A Response to Jakob Nielsen’s iPad Usability Study Johnny Holland – It’s all about interaction  » Blog Archive What a load of nonsense. On the iPad, you don’t interact directly with the content, no more than you do on a desktop or with paper...
May 31st
“And finally, two related problems. I already have a personal library. The entire...”
– Texts, as Opposed to Books
May 30th
2 tags
The Path, in 80 words.
The Path: It is only by turning away from our forebears’ rules that we can truly experience the richness that life can offer. A life that stays on the path ends at last with nothing of worth to show for it, either good or bad. But if we rebel, if we leave the straight path and stray into the darkness of the forests around, we can get a glimpse of the beauty, and the mystery, and the...
May 24th
Tableau I
In the courtyard was a long-abandoned children’s playground. A roundabout, rusted and lopsided, but it still turned, squealing, at a push. Beside it was a slippery-dip, the once smooth slide now pitted and corroded. This had once been a place of joy, where children played laughing in the sun. No longer. He half-fancied he could hear the echo of their laughter, as though the place itself held...
May 23rd
1 note
Live Music
Last December I realised what a great place Edinburgh is for live music. Even apart from the Fringe, it’s a popular place for bands of all sizes. And Glasgow’s barely an hour away, too, and it also hosts many live music events. I’d been to see quite a few gigs while here: Jonathan Coulton on his first ever visit to Scotland (and again on his second visit); Emiliana Torrini; Death Cab for Cutie;...
May 20th
A bit closer to Heaven.
In a landscape of poorly sketched video-game characters, Max Payne stands out. Maybe it’s because the strokes are broad, and the outlines so simple. Max has clarity, because he has one defining characteristic, one overriding emotion. Max Payne is Revenge. The game opens and closes with the same scene: Max, standing atop a skyscraper, rifle in hand, his revenge complete. “They were all dead....
May 19th